{"id":864,"date":"2011-07-12T09:28:32","date_gmt":"2011-07-12T17:28:32","guid":{"rendered":"http:\/\/vidhero.wordpress.com\/?p=864"},"modified":"2011-07-12T09:28:32","modified_gmt":"2011-07-12T17:28:32","slug":"luigis-haunted-mansion-thoughts","status":"publish","type":"post","link":"http:\/\/www.solidfuelstudios.com\/blog\/2011\/07\/12\/luigis-haunted-mansion-thoughts\/","title":{"rendered":"Luigi&#8217;s Haunted Mansion thoughts"},"content":{"rendered":"<p>wrote up some thoughts on this game, in response to an <a href=\"http:\/\/www.gamasutra.com\/blogs\/JoshBycer\/20110711\/7957\/The_Best_Substitute_Ghost_Buster_An_Analysis_of_Luigis_Mansion.php\">analysis on Gamasutra<\/a> by Josh Bycer (which I felt could have gone further).<br \/>\n&#8230; <!--more--><br \/>\n(i&#8217;ve been storing up blog posts recently, thinking I&#8217;d go back and polish them before publishing. hasn&#8217;t happened. that&#8217;s why i&#8217;m just kinda crapping this one out.)<\/p>\n<p><em>my comment:<br \/>\n<\/em><br \/>\ni wish this <a href=\"http:\/\/www.gamasutra.com\/blogs\/JoshBycer\/20110711\/7957\/The_Best_Substitute_Ghost_Buster_An_Analysis_of_Luigis_Mansion.php\">[analysis]<\/a> was more in depth.<br \/>\nI only made it maybe half way through Luigi&#8217;s Mansion. Vaguely remember feeling like i&#8217;d made a mistake with how I&#8217;d used a key (as if I couldn&#8217;t progress further because I&#8217;d spent it on the wrong door? not sure this was true). Just remember not knowing what to do next, and feeling very frustrated.<br \/>\nAlso wasn&#8217;t a fan of the very slow movement speed, and revisiting areas. And I remember thinking &#8220;I thought Luigi was a great jumper. why can&#8217;t I jump at all?&#8221; &#8230; btw, I didn&#8217;t buy a gamecube until many months after release, and didn&#8217;t really play Luigi&#8217;s Mansion in earnest until about 2 years ago (when a friend insisted it was amazing).<\/p>\n<p>I loved the rich design of the rooms and the complication of moving, flashlighting, and sucking. Thematically though, I think it failed : because it reminded me of Ghostbusters without coming close to the humor or scares of Ghostbusters. Other games like Fatal Frame also eschew violence in favor of a scared weak protagonist &#8211; but they feel more interesting because they really go for the horror. I think someone at Nintendo said &#8220;everyone loves those haunted mansion levels in the mario games, so lets just make a whole game like that!&#8221; But this was a mistake.<br \/>\nLike saying &#8220;everyone loves those volcano levels in Zelda, lets just make a whole game there!&#8221; The environment is only so beloved because it is contrasted with the others in an epic journey. When Mario steps into a haunted mansion, it contrasts his colorful happy costume, and all the levels we&#8217;ve just been in. and then it&#8217;s over quickly and we return to happy land. Once the game is over we remember &#8220;man that haunted level was the best.&#8221; blah blah. i&#8217;m sure I made this point. wish a more definitive comparison would spring to mind.<\/p>\n<p>Anywho. There&#8217;s a sequel coming.<\/p>\n<p>I also remember enjoying the ability to go to first person mode and look around for secrets in the first Luigi&#8217;s Mansion, and expect this first person mode will become something very special with the 3DS hardware. Perhaps even going into ARG territory? (maybe I&#8217;m just influenced by PSP&#8217;s Ghost Hunter game. maybe it&#8217;s not right for luigi at all. hmm).<\/p>\n<p>I believe they mentioned the 3DS sequel will feature multiple mansions. sooo. Almost really excited. &#8230; Just feel like they need something to contrast the &#8220;g rated creepy fun&#8221; feel. Maybe just having a daytime cycle where the mansion has no ghosts would set it up for a creepier night time exploration. &#8230; Maybe like Sanctum (which I just played a ton this past weekned), a daytime cycle could let you setup for your night time assault on the mansion.<\/p>\n<p>It&#8217;s weird how everyone seems to agree this game has potential, yet nobody seems to believe it will be realized? <\/p>\n","protected":false},"excerpt":{"rendered":"<p>wrote up some thoughts on this game, in response to an analysis on Gamasutra by Josh Bycer (which I felt could have gone further). &#8230;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,12,16],"tags":[27,41,196,259,285,328],"class_list":["post-864","post","type-post","status-publish","format-standard","hentry","category-ideas","category-review","category-video-game","tag-3ds","tag-analysis","tag-gamasutra","tag-josh-bycer","tag-luigis-mansion","tag-nintendo"],"_links":{"self":[{"href":"http:\/\/www.solidfuelstudios.com\/blog\/wp-json\/wp\/v2\/posts\/864","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.solidfuelstudios.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.solidfuelstudios.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.solidfuelstudios.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.solidfuelstudios.com\/blog\/wp-json\/wp\/v2\/comments?post=864"}],"version-history":[{"count":0,"href":"http:\/\/www.solidfuelstudios.com\/blog\/wp-json\/wp\/v2\/posts\/864\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.solidfuelstudios.com\/blog\/wp-json\/wp\/v2\/media?parent=864"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.solidfuelstudios.com\/blog\/wp-json\/wp\/v2\/categories?post=864"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.solidfuelstudios.com\/blog\/wp-json\/wp\/v2\/tags?post=864"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}