{"id":794,"date":"2011-02-25T13:28:33","date_gmt":"2011-02-25T21:28:33","guid":{"rendered":"http:\/\/vidhero.wordpress.com\/?p=794"},"modified":"2011-02-25T13:28:33","modified_gmt":"2011-02-25T21:28:33","slug":"the-lureillusion-of-short-time-investment-re-game-play","status":"publish","type":"post","link":"http:\/\/www.solidfuelstudios.com\/blog\/2011\/02\/25\/the-lureillusion-of-short-time-investment-re-game-play\/","title":{"rendered":"The lure\/illusion of short time investments (re: game play)"},"content":{"rendered":"<p><a href=\"http:\/\/www.solidfuelstudios.com\/blog\/wp-content\/uploads\/2011\/02\/time-warp.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.solidfuelstudios.com\/blog\/wp-content\/uploads\/2011\/02\/time-warp.jpg\" alt=\"\" title=\"time-warp\" width=\"144\" height=\"141\" class=\"alignright size-full wp-image-796\" \/><\/a>Just commented on Christian Nutt&#8217;s feature at gamasutra : <a href=\"http:\/\/www.gamasutra.com\/view\/feature\/6297\/the_rise_of_dragon_age_ii.php\">The Rise Of Dragon Age II<\/a>.<br \/>\nI&#8217;ve been saying for years that &#8220;I&#8217;m just not an RPG guy&#8221; (though it seems I&#8217;ll avidly play every other genre). I think of it as a question of time : when I hear a game has more than 30 hours of gameplay &#8211; I hesitate to buy it. Because I know I won&#8217;t be experiencing everything it has to offer. (would you buy a DVD\/Bluray if you knew some parts of the feature would be omitted?)<!--more--><\/p>\n<p>After spending a lot of time in Mass Effect (and TooHuman, and a bit in Fallout), I feel like i&#8217;m more open to the RPG genre again. I think the oft-overlooked problem is that RPGs aren&#8217;t designed to accommodate bite-sized players like me. &#8230; Two concessions come to mind:<\/p>\n<p>1) Would deeply appreciate a better &#8220;recapping the story so far&#8221; system.<\/p>\n<p>If I take a 6 to 12 month break from an RPG, I often feel like I need to just start over. I can&#8217;t remember who was doing what. ugh. I usually just start a different game.<\/p>\n<p>This happened with Mass Effect. Got about halfway through it before life distracted me. Played many other games in the interim. Then when the sequel came out I finally sat down pushed on through to finish.<br \/>\nI was only able to stick with it because I read through every *$^@ entry in the codex to remind myself what was going on. And it totally worked!<br \/>\nI kinda hated it. Endured entire &#8220;gameplay session nights&#8221; where all I really did was &#8220;start xbox, pause game, read codex entries for an hour, turn off xbox.&#8221; (but I prepared myself for this, thinking &#8220;tonight I guess I&#8217;ll go read a &amp;#^%!@ book on my xbox. Maybe make some coffee.&#8221;).<\/p>\n<p>After I beat the game I fell deeply in love with it. I purchased (and played through) the sequel&#8217;s special edition. I purchased the 3 tie-in books (and just finished reading the first a couple weeks ago). I now consider myself a big Mass Effect nerd.<\/p>\n<p>I loved it so much that I&#8217;m now planning to buy DragonAge1 and play through it, so that I can then buy DragonAge2. I&#8217;m planning to become a DragonAge nerd, if the franchise will let me.<\/p>\n<p>But again, I&#8217;m nervous. What if I take a break during Dragon Age? I find myself thinking &#8220;I wonder if DragonAge has a codex?&#8221; which then makes me grimace. ugh.<\/p>\n<p>The first Professor Layton is the only game I can remember playing where I restarted it &#8211; and was thrilled to find a polished presentation of everything that had transpired so far. I have no fear about picking that game up at any time. (admittedly, the story is weak and the art style doesn&#8217;t suit my tastes. I have little desire to complete the game or invest in sequels. But I have no fear about jumping back in at any point).<\/p>\n<p>&#8211; they made an abbreviated version of ME for the PS3 port of ME2, right? would be neat if this was a feature that covered your progress in ME2 as well. Like, after you&#8217;ve completed part of the game, you can quickly play the reader&#8217;s digest version of the game so far to get back there (potentially making alternate choices).<br \/>\nIt would open the game up to trying out alternate choices quickly and easily, without having to mange a wide swath of save games.<br \/>\n(I kiiiiinda want to go back and play through from the beginning as a renegade biotic, and as a paladin tech. But realistically I know this will never happen. sigh.)<\/p>\n<p>2) Would appreciate some way to understand how much time, minimum, is needed for a valuable gameplay session.<\/p>\n<p>I have no idea if Dragon Age will let me sit down and make any real progress in 10 minutes. Usually during Mass Effect, I&#8217;d think &#8220;I&#8217;ll just do one more mission.&#8221; But had no idea if the next mission would take an hour. or 3. I think if there was a clearer idea of time investment, I would have jumped into the game far more often.<\/p>\n<p>Steam informs me that my small chunks of TF2 and L4D (I&#8217;ll often just play for half an hour to 2 hours) have added up to over 100 hours of playtime in each title. Clearly long time investment wasn&#8217;t really the problem.<\/p>\n<p>Sometimes I&#8217;ve started L4D2 thinking I&#8217;ll just play some scavenge mode for 10 &#8211; 20 minutes &#8211; and ended up playing campaigns instead, for 10 hours. Having a clearer sense of the potential time-sink lured me in.<br \/>\n(much like selling a core model for small price, with all these add-ons, tends to have more mass-appeal than selling one does-it-all model with the add-ons built in? there&#8217;s an appealing illusion of choice and thriftiness).<\/p>\n<p>I don&#8217;t know how this proposition could be worked into Bioware&#8217;s stronger story-focused games. But I think it would draw in more players.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;&#8230;I think the oft-overlooked problem is that RPGs aren&#8217;t designed to accommodate bite-sized players&#8230;&#8221;&hellip; <a class=\"more-link\" href=\"http:\/\/www.solidfuelstudios.com\/blog\/2011\/02\/25\/the-lureillusion-of-short-time-investment-re-game-play\/\">Continue reading <span class=\"screen-reader-text\">The lure\/illusion of short time investments (re: game play)<\/span> <span class=\"meta-nav\" aria-hidden=\"true\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,6,12,16],"tags":[59,88,150,270,294,306,426,450,472,492],"class_list":["post-794","post","type-post","status-publish","format-standard","hentry","category-article","category-ideas","category-review","category-video-game","tag-bioware","tag-christian-nutt","tag-dragon-age-ii","tag-l4d","tag-mass-effect","tag-mike-laidlaw","tag-steam","tag-tf2","tag-time-investment","tag-value-proposition"],"_links":{"self":[{"href":"http:\/\/www.solidfuelstudios.com\/blog\/wp-json\/wp\/v2\/posts\/794","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.solidfuelstudios.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.solidfuelstudios.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.solidfuelstudios.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.solidfuelstudios.com\/blog\/wp-json\/wp\/v2\/comments?post=794"}],"version-history":[{"count":0,"href":"http:\/\/www.solidfuelstudios.com\/blog\/wp-json\/wp\/v2\/posts\/794\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.solidfuelstudios.com\/blog\/wp-json\/wp\/v2\/media?parent=794"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.solidfuelstudios.com\/blog\/wp-json\/wp\/v2\/categories?post=794"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.solidfuelstudios.com\/blog\/wp-json\/wp\/v2\/tags?post=794"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}